Unfortunately, it doesn’t seem to include a lot of them, even in the appendix, so my pickings were slim. The below merits are all merits I found in the V5 Core Rulebook. (There’s no reason you couldn’t have a house rule for that, though!) Best Merits to Pick from the V5 Core Rulebook You can’t take on a Flaw to get more points to spend towards advantages. You’ll get 7 points to spend on Advantages like merits, and then you automatically have to take 2 points of Flaws. If you wanted more merits but didn’t have enough points, you had the option of picking flaws, which were negative qualities that gave you more points to spend. You could use the points to increase your attributes, for instance…or you could purchase merits, which differed in cost. In revised edition, you would get a number of freebie points that you could spend on just about anything. I’ll be discussing two editions here: second (revised) edition and V5, as those are the editions I have access to. How you pay for them, though, varies based on which edition you’re playing. You can generally only get merits during character creation. The V5 Core Rulebook, the latest edition of the game, defines merits in the following way: “advantages and gifts inherent to the character.” For instance, if you have a soft voice or innocent look that just makes you seem trustworthy, that would be similar to a merit. I guess I would almost describe them as “soft” traits. They’re different from skills such as computer use or attributes like intelligence. I’ll begin by answering the obvious question for any newbies here: what, exactly, are merits? In short, merits are traits you can pay points for in character creation that offer you some kind of benefit. That’s why I’ve written this quick guide to the best merits in Vampire: the Masquerade. This is true at times with creating a Vampire: the Masquerade character, too.Ĭhoosing your merits is one aspect that can be both fun and challenging. However, unless you’re familiar with the system, determining the more technical aspects of your character can be complicated. Using nothing but your imagination and the limitations of the system, you get to make someone that will, by proxy, represent you in a whole new world. Building a new character in a tabletop RPG can be one of the most fun parts.
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